![]() Using the best tools requires skills that hobbyists don't necessarily have and require a time. Everyone can figure out a hand saw but not everyone knows how to operate a chainsaw to come up with a rather crude example. Now, this is somewhatĪccurate on a surface level kind of viewing but not necessarily true for every endeavor and every individual. ![]() The quote on quote "german" perspective assumes that using the best tools yields the best results. Now these view points are neither, I just did this to name them something. Well, I think these comments generally come from 2 different outside perspectives that I dubbed the "german" and the "american" perspective. ![]() Now, as someone who has been in the indie game scene for more than 15 years I have seen a lot of very talented people who made really fun mods or smaller "maker" type games take the plunge into other engines and while some absolutely thrived most ended up showing some initial process and then quit altogether which I always thought was very unfortunate. Yourself coding everything from scratch in Leadwerks or Godot when you could just jump start using a Wasting your time with this stupid kids toy FPSCreator or Game Guru Max. Most evolved graphics and produces some killer AAA titles, why not use that? Why are you sitting there In making a decent enough, playable game so from their perspective say. the average gamer isn't necessarily aware how much work is involved and don't get me wrong, I fully understand them Now these kinds of comments always kinda amazed me. Versions like "RPG maker is awful, go make a real game in a real engine,kiddo!" You back, why don't you make the jump to unity?". "This shows promise, just think what you could do in Unreal engine." or "game guru is really holding you will eventually come across a comment that goes something along the lines of: So if you browse YT channels, steam pages, forum posts or articles of people who make stuff with lesser known engines, like say Leadwerks3D or maker software like RPG Maker, Game Guru, FPSCreator or if you enjoy modding source engine games or using the creation kit and so on. Let me just preface this by saying that I doubt that this thread will change anyones mind, its still an interesting topic to explore. If you are reading this, you likely fall into that category yourself. By that I mean people who make video games as a hobby, just for fun, usually completely on their own or in very small groups of friends. Kind of hobbyist indie development that I do. So, this will be something of a rant as I would like to explore something I keep seeing online when it comes to the
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