![]() I will give you an example why i say that, i am only a week playing the game today and as such i can only make the first 3 rss, planks, marble and steel, but for the second time this week i got a quest to gain rss i am no where near even discovering, today it was for 50 elixir, i got it through fellowship trade which was ok but it had the potential to be quite a problem for a long time right? till i discovered elixir myself. It won't solve the imbalance in chapter 2 but it is a start.Thanks Lelanya but while that sounds reasonable with some quests i think there must be something more to it. On a positive note there is a change coming that is currently on beta to help people understand combat difficulty and scouting impact. Crazy wizard has a good guide, also a link in his signature and the website gamers gems of knowledge. I have written some (see signature, US forum link is best). There are several good guides that can help you learn about combat. This depends on provinces so initially certain provinces will just be hard to impossible. Having the correct unit type is very important to successfully winning, sadly prior to chapter 3 you cannot access all units and thus can sometimes be missing the units you actually need for an easier fight.Fights of 2:1 are designed for you to lose, the hardest tournament level is only 1.6:1 Difficulty is based on enemy squad size verse your squad size.Try to scout the provinces closest to your town as going an extra "ring" distance out has a big jump in enemy squad size Enemy squad sizes are effected by your advanced scout technology and distance from your city.They will not impact the squad size in battles, for this you need to research squad size technology. Armories only increase the training size in your barracks and training grounds.Sadly the combat system in chapter 2 and start of chapter 3 is unbalanced so negotiating is the way to go, but there are things to understand so you can have the option to do combat near the end of chapter 3 or in tournaments. ![]() Is this a bug, and if not, what's going on? Because I'm already finding it very difficult to explore on the world map sufficiently to get the expansions I need in order to produce enough coins to meet research unlocks, not to mention upgrade levels required for quests. The wiki also indicates that I should have started with squads of 12. Then a couple quests later, after I've gotten my first squad size upgrade, it mentions that my squad size should now be 24 - this prompted me to look things up on the wiki, since it started at 6 and went to 9, and 12 then 24 would make a LOT more sense given that the enemy squad size in the second ring of hexes is a whopping 29 and was naturally whooping my 9-man squads butts. I figure maybe the problem is that I haven't gotten around to building an armory yet. So, I meander my way through the first part of the game, trying various things out as they poke my curiosity or quests come up prompting them, the first few battles seem rather unbalanced so I resort to negotiating and using up my resources to progress, to my annoyance, but at first I figure it's probably to encourage the peaceful route, since after all I'm supposed to be elves, right? But then I get to the quests, and they indicate I should be able to initially train 12 warriors at once, instead of six.
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